YAHTZEE User's Guide

Table of Contents
Introduction
Installation
Registration
and Technical Support
YAHTZEE Usage
Object of the
Game
Game Summary
How to Play
Taking a Turn
Scoring
Ending a Game
How to Win
Company Information
License Agreement
Copyright and Trademark
Information
For
more than 40 years, Yahtzee has been one of the world’s best selling
games. Play this classic dice game anywhere using infrared, Bluetooth,
and online via TCP/IP.
If you’ve ever played the classic game then you'll
immediately know how to play on your handheld device.
Palm OS:
Run the Yahtzee Installer and follow
the on screen instructions. You will be required to HotSync your
handheld to complete the installation. The installer installs the
following files:
- Yahtzee.PRC
-- The Yahtzee game with low resolution graphics.
- YahtzeeHiRes.PRC -- The Yahtzee
game with high resolution graphics
- YahtzeeOS5Sounds.PDB -- High
quality Yahtzee sounds for OS 5 devices.
- YahtzeeSonySounds.PDB -- High
quality Yahtzee sounds for Sony devices.
- Yahtzee User Guide -- This User
Guide.
Pocket PC:
Run the Yahtzee Installer and follow
the on screen instructions.
- Yahtzee.CAB
-- The Pocket PC application installed on your handheld.
- Yahtzee
User Guide -- This User Guide.
When you launch YAHTZEE you will be prompted to enter a
serial number or to run in
Trial mode. You may play 5 games in Trial
mode. The Trial software and Registered software are identical. Once the
trial period ends you must purchase and enter a serial number to
continue using the software. You do not need to re-install the software.
Simply enter a serial number and your Trial version will be converted
into a Registered version.
To purchase a product serial
number, please visit our web site at www.handango.com.
Technical
Support
If
you have a software problem you can't solve, please visit the Support
section on our web site:
www.handmark.com/support. If you need assistance from a technical
support representative you can submit a request from this page.
Roll dice for scoring
combinations, and get the highest total score.
On each turn, roll the
dice up to 3 times to get the highest scoring combination for one of 13
categories. After you finish rolling, you must place a score or a zero
in one of the 13 category boxes on your score card. The game ends when
all players have filled in their 13 boxes. Scores are totaled, including
any bonus points. The player with the highest total wins.
Each player takes a score
card. To decide who goes first, each player in turn rolls all 5 dice.
The player with the highest total goes first. Play then passes to the
left.
On your turn, you may roll
the dice up to 3 times, although you may stop and score after your first
or second roll. To roll the dice, place them in the dice cup, shake them
up, and roll them out.
First Roll
Roll all 5 dice. Set any
"keepers" aside. You may stop and score now, or roll again.
Second Roll
Reroll ANY or ALL dice you
want - even "keepers" from the previous roll. You don't need to declare
which combination you are rolling for; you may change your mind after
any roll.
Third and Final Roll
Reroll ANY or ALL dice you
want. After your third roll, you must fill in the box on your score card
with a score or a zero. After you fill in a box, your turn is over.
When you are finished
rolling, decide which box to fill in on your score card. For each game,
there is a column of 13 boxes. You mus fill in a box on each turn; if
you can't (or don't want to) enter a score, you must enter a zero. Fill
in each box only once, in any order, depending on your best scoring
option. The score card is divided into an Upper Section and a Lower
Section. Scoring combinations for each section are explained below.
Upper Section |
What
to Score |
Aces |
Total
of Aces Only |
Twos |
Total
of Twos Only |
Threes |
Total
of Threes Only |
Fours |
Total
of Fours Only |
Fives |
Total
of Fives Only |
Sixes |
Total
of Sixes Only |
To score in the Upper Section, add only the dice with the same number
and enter the total in the appropriate box. For example, with the dice
shown below you could score 9 in the Threes box, 2 in the Twos box or 4
in the Fours box.

Your goal in the Upper Section is to score a total of at least 63
points, to earn a 35-point bonus. The bonus points are based on scoring
three of each number (Aces through Sixes); however, you may earn the
bonus with any combination of scores totaling 63 points or more.
Each of the Lower Section scoring combinations is explained in detail in
the next column.
Lower Section |
What
to Score |
3 of a
Kind |
Total
of All 5 Dice |
4 of a
Kind |
Total
of All 5 Dice |
Full
House |
25
Points |
Small
Straight |
30
Points |
Large
Straight |
40
Points |
YAHTZEE
(5 of a Kind) |
50
Points |
Chance |
Total
of All 5 Dice |
3 of a Kind
Score in this box only if
the dice include 3 or more of the same number. For example, with the
dice shown below you could score 18 points in the 3 of a Kind box.

Other Scoring Options: You could instead score 18 in the Chance box, or
you could score in the Upper Section: 15 in the Fives box, 2 in the Twos
box or 1 in the Aces box.
4 of a Kind
Score in this box only if
the dice include 4 or more of the same number. For example, with the
dice shown below you could score 14 points in the 4 of a Kind box.

Other Scoring Options: You could instead score 14 in the 3 of a Kind box
or in the Chance box - or you could score in the Upper Section: 8 in the
Twos box, or 6 in the Sixes box.
Full House
Score in this box only if
the dice show three of one number and two of another. Any Full House is
worth 25 points. For example, with the dice shown below you could score
25 points in the Full House box.

Other Scoring Options: You could instead score 19 in the 3 of a Kind box
or in the Chance box - or you could score in the Upper Section: 9 in the
Threes box or 10 in the Fives box.
Small Straight
Score in this box only if
the dice show any sequence of four numbers. Any Small Straight is worth
30 points. You could score 30 points in the Small Straight box with any
of the three dice combinations shown below.



Other Scoring Options: You
could instead score in the Chance box, or in the appropriate Upper
Section box.
Large Straight
Score in this box only if
the dice show any sequence of five numbers. Any Large Straight is worth
40 points.
You could score 40 points in the Large Straight box with either of the
two dice combinations shown below.


Other Scoring Options: You could instead score in the Small Straight
box, the Chance box, or the appropriate Upper Section box.
YAHTZEE
Score in this box only if
the dice show five of the same number (5 of a Kind). A YAHTZEE example
is shown below.

The first YAHTZEE you enter in the YAHTZEE box is worth 50 points. For
each additional YAHTZEE you roll, you earn a bonus (see YAHTZEE BONUS,
below)!
Chance
Score the total of any 5
dice in this box. This catch-all category comes in handy when you can't
(or don't want to) score in another category, and don't want to enter a
zero.
For example, you could score 22 points in the Chance box with the dice
shown below.

YAHTZEE Bonus
If you roll a YAHTZEE and
have already filled in the YAHTZEE box with a 50, you get a 100-point
bonus! A chip image will be placed next to the YAHTZEE line on your score card. Then fill in one of the 13 boxes on your score
card. According to the JOKER RULES, described below.
As long as you've scored
50 in the YAHTZEE box, you get a YAHTZEE bonus for each additional
YAHTZEE you roll!
Joker Rules
Score the total of all 5
dice in the appropriate Upper Section box. If this box has already been
filled in, score as follows in any open Lower Section box:
Lower Section |
What
to Score |
3 of a
Kind |
Total
of All 5 Dice |
4 of a
Kind |
Total
of All 5 Dice |
Full
House |
25
Points |
Small
Straight |
30
Points |
Large
Straight |
40
Points |
Chance |
Total
of All 5 Dice |
If the appropriate Upper Section box and all Lower Section boxes are
filled in, you must enter a zero in any open Upper Section box. For
example, you roll 5 Fours. You've already entered zero in the YAHTZEE
box, and have also scored in the Fours box in the Upper Section. The
Joker rules allow you to score in any open box in the Lower Section. You
decide to score 40 points in the Large Straight box.
Once each player has
filled in all 13 category boxes, the game ends.
The player with the
highest Grand Total wins.
Company Information
Handmark, Inc., is
rapidly emerging as the leading publisher of consumer applications
for Palm and Pocket PC handheld devices. Handmark offers consumer
software for PDAs through major retail chains in North America as
well as through its web site:
www.handmark.com. Handmark software is available in the U.S. and
Europe and will soon be sold in Australia. In the U.S. Handmark
sells through both national and regional retail stores including
Best Buy, CompUSA, Fry's, Staples, Micro Center, J&R Music World,
RCS, and others. Handmark software is compatible with Palm OS
handheld computers from Palm, Inc., Handspring, and IBM as well as
other licensees of the Palm OS platform including new devices from
Sony. The desktop components of Handmark applications are compatible
with Apple Macintosh and Microsoft Windows personal computers. Please
see the Handmark web site
for more information.
License Agreement
PLEASE READ THIS LICENSE CAREFULLY BEFORE USING HANDMARK SOFTWARE. BY
USING THE HANDMARK SOFTWARE, YOU AGREE TO BECOME BOUND BY THE TERMS OF
THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT
USE THE HANDMARK SOFTWARE.
The Handmark software ("Software") provided along with this License, is
licensed, not sold, to you by Handmark Software Incorporated
("Handmark") for use only under the terms of this License, and Handmark
reserves any rights not expressly granted to you. You own the media on
which the Software is recorded, but Handmark and its licensors retain
ownership of the Software itself.
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(a) Use one copy of the Software on a single computer at a time To "use"
the Software means that the Software is either loaded in the temporary
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You may install the Software on a common storage device which is
accessible by multiple computers, provided that if more computers have
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of the Software, you must have some software mechanism which locks-out
any concurrent users in excess of the number of licensed copies of the
Software and additional license is not needed for the one copy of
Software installed on the common storage device accessed by multiple
computers)
(b) Make one copy of the Software in machine readable form solely for
backup purposes. Additionally, only so long as the Software is installed
only on the permanent memory of a single desktop computer which is not
accessible by multiple computers and that single desktop computer is
used by one user for at least 80% of the time the computer is in use,
that same user may also make a copy of the Software to use on a portable
or home computer which is primarily used by such user. As an express
condition of this License, you must reproduce on each copy any copyright
notice or other proprietary notice that is on the original copy supplied
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(c) Permanently transfer all your rights under this License to another
party by providing to such party all copies of the Software licensed
under this License together with a copy of this License and the
accompanying written materials, provided that the other party reads and
agrees to accept the terms and conditions of this License.
2. Restrictions. The Software contains trade secrets in its human
perceivable form and, to protect them, you may not REVERSE ENGINEER,
DECOMPILE, DISASSEMBLE OR OTHERWISE REDUCE THE SOFTWARE TO ANY HUMAN
PERCEIVABLE FORM. YOU MAY NOT MODIFY, ADAPT, TRANSLATE, RENT, LEASE,
LOAN OR CREATE DERIVATIVE WORKS BASED UPON THE SOFTWARE OR ANY PART
THEREOF.
3. Termination. This License is effective until terminated. This License
will terminate immediately without notice from Handmark or judicial
resolution if you fail to comply with any provision of this License.
Upon such termination you must destroy the Software, all accompanying
written materials and all copies thereof, and Sections 5, 6 and 7 will
survive any termination.
4. Limited Warranty. Handmark warrants for a period of ninety (90) days
from your date of purchase that the Software as provided by Handmark
will substantially conform to Handmark's published specifications for
the Software. Handmark's entire liability and your sole and exclusive
remedy for any breach of the foregoing limited warranty will be, at
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purchase price (based on fair market value of the Software) or repair or
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ATARI, INC., OR THE FOREGOING BE LIABLE TO YOU FOR ANY
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(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
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WHETHER FORESEEABLE OR UNFORESEEABLE, ARISING OUT OF THE USE OF OR
INABILITY TO USE THE SOFTWARE OR ACCOMPANYING WRITTEN MATERIALS,
REGARDLESS OF THE BASIS OF THE CLAIM AND EVEN IF HANDMARK OR A HANDMARK
REPRESENTATIVE HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Handmark's and its licensors' liability to you for direct damages for
any cause whatsoever, and regardless of the form of the action, will be
limited to the greater of $500 or the money paid for the Software (based
on fair market value of the Software) that caused the damages.
THIS LIMITATION WILL NOT APPLY IN CASE OF PERSONAL INJURY ONLY WHERE AND
TO THE EXTENT THAT APPLICABLE LAW REQUIRES SUCH LIABILITY BECAUSE SOME
JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR
CON-SEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY
TO YOU.
6. General. This License will be construed under the laws of the State
of Missouri, except for that body of law dealing with conflicts of law.
If any provision of this License shall be held by a court of competent
jurisdiction to be contrary to law, that provision will be enforced to
the maximum extent permissible, and the remaining provisions of this
License will remain in full force and effect If you are a U S Government
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in subparagraphs (c) (l) and( 2) of the Commercial Computer Software
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the Rights in Technical Data and Computer Software clause at DFARS 52
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Copyright and
Trademark Information
© 2003 Handmark, Inc. Handmark is
a registered trademark and the Handmark logo and associated trade
dress are trademarks of Handmark, Inc.
© 2003 Atari, Inc.
All Rights Reserved.
HASBRO and its logo and YAHTZEE are trademarks of
Hasbro and are used with permission.
© 2003 Hasbro. All Rights
Reserved.
All trademarks or tradenames are
the property of their respective owners.
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