YAHTZEE User's Guide

Table of Contents

Introduction

Installation

Registration and Technical Support

YAHTZEE Usage

Object of the Game

Game Summary

How to Play

Taking a Turn

Scoring

Ending a Game

How to Win

Company Information

License Agreement

Copyright and Trademark Information

Introduction

For more than 40 years, Yahtzee has been one of the world’s best selling games. Play this classic dice game anywhere using infrared, Bluetooth, and online via TCP/IP. If you’ve ever played the classic game then you'll immediately know how to play on your handheld device.

Installation

Palm OS:

Run the Yahtzee Installer and follow the on screen instructions. You will be required to HotSync your handheld to complete the installation. The installer installs the following files:

  • Yahtzee.PRC -- The Yahtzee game with low resolution graphics.
  • YahtzeeHiRes.PRC -- The Yahtzee game with high resolution graphics
  • YahtzeeOS5Sounds.PDB -- High quality Yahtzee sounds for OS 5 devices.
  • YahtzeeSonySounds.PDB -- High quality Yahtzee sounds for Sony devices.
  • Yahtzee User Guide -- This User Guide.

Pocket PC:

Run the Yahtzee Installer and follow the on screen instructions. 

  • Yahtzee.CAB -- The Pocket PC application installed on your handheld.
  • Yahtzee User Guide -- This User Guide.

Registration and Technical Support

When you launch YAHTZEE you will be prompted to enter a serial number or to run in Trial mode. You may play 5 games in Trial mode. The Trial software and Registered software are identical. Once the trial period ends you must purchase and enter a serial number to continue using the software. You do not need to re-install the software. Simply enter a serial number and your Trial version will be converted into a Registered version.

To purchase a product serial number, please visit our web site at www.handango.com.

Technical Support

If you have a software problem you can't solve, please visit the Support section on our web site: www.handmark.com/support. If you need assistance from a technical support representative you can submit a request from this page.

YAHTZEE Usage

Object of the game

Roll dice for scoring combinations, and get the highest total score.

Game summary

On each turn, roll the dice up to 3 times to get the highest scoring combination for one of 13 categories. After you finish rolling, you must place a score or a zero in one of the 13 category boxes on your score card. The game ends when all players have filled in their 13 boxes. Scores are totaled, including any bonus points. The player with the highest total wins.

How to play

Each player takes a score card. To decide who goes first, each player in turn rolls all 5 dice. The player with the highest total goes first. Play then passes to the left.

Taking a turn

On your turn, you may roll the dice up to 3 times, although you may stop and score after your first or second roll. To roll the dice, place them in the dice cup, shake them up, and roll them out.

First Roll

Roll all 5 dice. Set any "keepers" aside. You may stop and score now, or roll again.

Second Roll

Reroll ANY or ALL dice you want - even "keepers" from the previous roll. You don't need to declare which combination you are rolling for; you may change your mind after any roll.

Third and Final Roll

Reroll ANY or ALL dice you want. After your third roll, you must fill in the box on your score card with a score or a zero. After you fill in a box, your turn is over.

Scoring

When you are finished rolling, decide which box to fill in on your score card. For each game, there is a column of 13 boxes. You mus fill in a box on each turn; if you can't (or don't want to) enter a score, you must enter a zero. Fill in each box only once, in any order, depending on your best scoring option. The score card is divided into an Upper Section and a Lower Section. Scoring combinations for each section are explained below.
 

Upper Section What to Score
Aces Total of Aces Only
Twos Total of Twos Only
Threes Total of Threes Only
Fours Total of Fours Only
Fives Total of Fives Only
Sixes Total of Sixes Only


To score in the Upper Section, add only the dice with the same number and enter the total in the appropriate box. For example, with the dice shown below you could score 9 in the Threes box, 2 in the Twos box or 4 in the Fours box.



Your goal in the Upper Section is to score a total of at least 63 points, to earn a 35-point bonus. The bonus points are based on scoring three of each number (Aces through Sixes); however, you may earn the bonus with any combination of scores totaling 63 points or more.

Each of the Lower Section scoring combinations is explained in detail in the next column.

Lower Section What to Score
3 of a Kind Total of All 5 Dice
4 of a Kind Total of All 5 Dice
Full House 25 Points
Small Straight 30 Points
Large Straight 40 Points
YAHTZEE (5 of a Kind) 50 Points
Chance Total of All 5 Dice

3 of a Kind

Score in this box only if the dice include 3 or more of the same number. For example, with the dice shown below you could score 18 points in the 3 of a Kind box.



Other Scoring Options: You could instead score 18 in the Chance box, or you could score in the Upper Section: 15 in the Fives box, 2 in the Twos box or 1 in the Aces box.

4 of a Kind

Score in this box only if the dice include 4 or more of the same number. For example, with the dice shown below you could score 14 points in the 4 of a Kind box.



Other Scoring Options: You could instead score 14 in the 3 of a Kind box or in the Chance box - or you could score in the Upper Section: 8 in the Twos box, or 6 in the Sixes box.

Full House

Score in this box only if the dice show three of one number and two of another. Any Full House is worth 25 points. For example, with the dice shown below you could score 25 points in the Full House box.



Other Scoring Options: You could instead score 19 in the 3 of a Kind box or in the Chance box - or you could score in the Upper Section: 9 in the Threes box or 10 in the Fives box.

Small Straight

Score in this box only if the dice show any sequence of four numbers. Any Small Straight is worth 30 points. You could score 30 points in the Small Straight box with any of the three dice combinations shown below.





Other Scoring Options: You could instead score in the Chance box, or in the appropriate Upper Section box.

Large Straight

Score in this box only if the dice show any sequence of five numbers. Any Large Straight is worth 40 points.
You could score 40 points in the Large Straight box with either of the two dice combinations shown below.





Other Scoring Options: You could instead score in the Small Straight box, the Chance box, or the appropriate Upper Section box.

YAHTZEE

Score in this box only if the dice show five of the same number (5 of a Kind). A YAHTZEE example is shown below.



The first YAHTZEE you enter in the YAHTZEE box is worth 50 points. For each additional YAHTZEE you roll, you earn a bonus (see YAHTZEE BONUS, below)!

Chance

Score the total of any 5 dice in this box. This catch-all category comes in handy when you can't (or don't want to) score in another category, and don't want to enter a zero.
For example, you could score 22 points in the Chance box with the dice shown below.

YAHTZEE Bonus

If you roll a YAHTZEE and have already filled in the YAHTZEE box with a 50, you get a 100-point bonus! A chip image will be placed next to the YAHTZEE line on your score card. Then fill in one of the 13 boxes on your score card. According to the JOKER RULES, described below.

As long as you've scored 50 in the YAHTZEE box, you get a YAHTZEE bonus for each additional YAHTZEE you roll!

Joker Rules

Score the total of all 5 dice in the appropriate Upper Section box. If this box has already been filled in, score as follows in any open Lower Section box:

Lower Section What to Score
3 of a Kind Total of All 5 Dice
4 of a Kind Total of All 5 Dice
Full House 25 Points
Small Straight 30 Points
Large Straight 40 Points
Chance Total of All 5 Dice


If the appropriate Upper Section box and all Lower Section boxes are filled in, you must enter a zero in any open Upper Section box. For example, you roll 5 Fours. You've already entered zero in the YAHTZEE box, and have also scored in the Fours box in the Upper Section. The Joker rules allow you to score in any open box in the Lower Section. You decide to score 40 points in the Large Straight box.

Ending a game

Once each player has filled in all 13 category boxes, the game ends.

How to win

The player with the highest Grand Total wins.

Company Information

Handmark, Inc., is rapidly emerging as the leading publisher of consumer applications for Palm and Pocket PC handheld devices. Handmark offers consumer software for PDAs through major retail chains in North America as well as through its web site: www.handmark.com. Handmark software is available in the U.S. and Europe and will soon be sold in Australia. In the U.S. Handmark sells through both national and regional retail stores including Best Buy, CompUSA, Fry's, Staples, Micro Center, J&R Music World, RCS, and others. Handmark software is compatible with Palm OS handheld computers from Palm, Inc., Handspring, and IBM as well as other licensees of the Palm OS platform including new devices from Sony. The desktop components of Handmark applications are compatible with Apple Macintosh and Microsoft Windows personal computers. Please see the Handmark web site for more information.

License Agreement

PLEASE READ THIS LICENSE CAREFULLY BEFORE USING HANDMARK SOFTWARE. BY USING THE HANDMARK SOFTWARE, YOU AGREE TO BECOME BOUND BY THE TERMS OF THIS LICENSE. IF YOU DO NOT AGREE TO THE TERMS OF THIS LICENSE, DO NOT USE THE HANDMARK SOFTWARE.

The Handmark software ("Software") provided along with this License, is licensed, not sold, to you by Handmark Software Incorporated ("Handmark") for use only under the terms of this License, and Handmark reserves any rights not expressly granted to you. You own the media on which the Software is recorded, but Handmark and its licensors retain ownership of the Software itself.

1. License. This License allows you to:
(a) Use one copy of the Software on a single computer at a time To "use" the Software means that the Software is either loaded in the temporary memory of a computer or installed on the permanent memory of a computer. You may install the Software on a common storage device which is accessible by multiple computers, provided that if more computers have access to the common storage device than the number of licensed copies of the Software, you must have some software mechanism which locks-out any concurrent users in excess of the number of licensed copies of the Software and additional license is not needed for the one copy of Software installed on the common storage device accessed by multiple computers)

(b) Make one copy of the Software in machine readable form solely for backup purposes. Additionally, only so long as the Software is installed only on the permanent memory of a single desktop computer which is not accessible by multiple computers and that single desktop computer is used by one user for at least 80% of the time the computer is in use, that same user may also make a copy of the Software to use on a portable or home computer which is primarily used by such user. As an express condition of this License, you must reproduce on each copy any copyright notice or other proprietary notice that is on the original copy supplied by Handmark.

(c) Permanently transfer all your rights under this License to another party by providing to such party all copies of the Software licensed under this License together with a copy of this License and the accompanying written materials, provided that the other party reads and agrees to accept the terms and conditions of this License.

2. Restrictions. The Software contains trade secrets in its human perceivable form and, to protect them, you may not REVERSE ENGINEER, DECOMPILE, DISASSEMBLE OR OTHERWISE REDUCE THE SOFTWARE TO ANY HUMAN PERCEIVABLE FORM. YOU MAY NOT MODIFY, ADAPT, TRANSLATE, RENT, LEASE, LOAN OR CREATE DERIVATIVE WORKS BASED UPON THE SOFTWARE OR ANY PART THEREOF.

3. Termination. This License is effective until terminated. This License will terminate immediately without notice from Handmark or judicial resolution if you fail to comply with any provision of this License. Upon such termination you must destroy the Software, all accompanying written materials and all copies thereof, and Sections 5, 6 and 7 will survive any termination.

4. Limited Warranty. Handmark warrants for a period of ninety (90) days from your date of purchase that the Software as provided by Handmark will substantially conform to Handmark's published specifications for the Software. Handmark's entire liability and your sole and exclusive remedy for any breach of the foregoing limited warranty will be, at Handmark's option, replacement of the media (if any), refund of the purchase price (based on fair market value of the Software) or repair or replacement of the Software. THIS LIMITED WARRANTY IS THE ONLY WARRANTY PROVIDED BY HANDMARK AND HANDMARK AND ITS LICENSORS EXPRESSLY DISCLAIM ALL OTHER WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO IMPLIED WARRANTIES OF MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE WITH REGARD TO THE SOFTWARE AND ACCOMPANYING WRITTEN MATERIALS. BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

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Handmark's and its licensors' liability to you for direct damages for any cause whatsoever, and regardless of the form of the action, will be limited to the greater of $500 or the money paid for the Software (based on fair market value of the Software) that caused the damages.
THIS LIMITATION WILL NOT APPLY IN CASE OF PERSONAL INJURY ONLY WHERE AND TO THE EXTENT THAT APPLICABLE LAW REQUIRES SUCH LIABILITY BECAUSE SOME JURISDICTIONS DO NOT ALLOW THE EXCLUSION OR LIMITATION OF LIABILITY FOR CON-SEQUENTIAL OR INCIDENTAL DAMAGES, THE ABOVE LIMITATION MAY NOT APPLY TO YOU.

6. General. This License will be construed under the laws of the State of Missouri, except for that body of law dealing with conflicts of law. If any provision of this License shall be held by a court of competent jurisdiction to be contrary to law, that provision will be enforced to the maximum extent permissible, and the remaining provisions of this License will remain in full force and effect If you are a U S Government user then the Software is provided with "RESTRICTED RIGHTS" as set forth in subparagraphs (c) (l) and( 2) of the Commercial Computer Software Restricted Rights clause at FAR52227-19 o sub paragraph (c) (1) (ii) of the Rights in Technical Data and Computer Software clause at DFARS 52 277-7013, as applicable. Manufacturer: Handmark, Incorporated 105 East 5th Street, Suite 201, Kansas City, MO 64106.

Copyright and Trademark Information

© 2003 Handmark, Inc. Handmark is a registered trademark and the Handmark logo and associated trade dress are trademarks of Handmark, Inc.

© 2003 Atari, Inc.  All Rights Reserved. 

HASBRO and its logo and YAHTZEE are trademarks of Hasbro and are used with permission.
© 2003 Hasbro.  All Rights Reserved. 

All trademarks or tradenames are the property of their respective owners.