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# XFcMath Member List

This is the complete list of members for XFcMath, including all inherited members.

abs(XFcFixed aArg) | XFcMath | `[static]`
acos(XFcFixed aArg) | XFcMath | `[static]`
acosFast(XFcFixed aArg) | XFcMath | `[static]`
asin(XFcFixed aArg) | XFcMath | `[static]`
atan(XFcFixed aArg) | XFcMath | `[static]`
atan2(XFcFixed aY, XFcFixed aX) | XFcMath | `[static]`
ceil(XFcFixed aArg) | XFcMath | `[static]`
cos(XFcFixed aArg) | XFcMath | `[static]`
cosFast(XFcFixed value) | XFcMath | `[static]`
exp(XFcFixed aArg) | XFcMath | `[static]`
floor(XFcFixed aArg) | XFcMath | `[static]`
log(XFcFixed aArg) | XFcMath | `[static]`
logFast(XFcFixed aArg) | XFcMath | `[static]`
matrixFromQuaternion(XFcMatrix4 &aMatrix, XFcQuaternion &aQuat) | XFcMath | `[static]`
matrixFromQuaternion(XFcMatrix3 &aMatrix, XFcQuaternion &aQuat) | XFcMath | `[static]`
matrixIdentity(XFcMatrix4 &aMatrix) | XFcMath | `[static]`
matrixIdentity(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixInverse(XFcMatrix4 &aMatrix) | XFcMath | `[static]`
matrixInverse(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixInverseAffine(XFcMatrix4 &aMatrix) | XFcMath | `[static]`
matrixInverseAffine(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixInverseAffine2D(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixInverseFast(XFcMatrix4 &aMatrix) | XFcMath | `[static]`
matrixInverseFast(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixInverseFast2D(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixLookAt(XFcMatrix4 &aMatrix, const XFcVector3 &aPos, const XFcVector3 &aAt, const XFcVector3 &aUp) | XFcMath | `[static]`
matrixNormalize(XFcMatrix4 &aMatrix) | XFcMath | `[static]`
matrixNormalize(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
matrixProject(XFcMatrix4 &aMatrix, const XFcVector4 &aSrc, XFcVector4 &aDst) | XFcMath | `[static]`
matrixRotate2D(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotateX(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotateX(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotateY(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotateY(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotateZ(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotateZ(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotation2D(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotationX(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotationX(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotationY(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotationY(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotationZ(XFcMatrix4 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixRotationZ(XFcMatrix3 &aMatrix, REAL aAngle) | XFcMath | `[static]`
matrixScale(XFcMatrix4 &aMatrix, REAL aScale) | XFcMath | `[static]`
matrixScale(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | `[static]`
matrixScale2D(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | `[static]`
matrixScaling(XFcMatrix4 &aMatrix, REAL aScale) | XFcMath | `[static]`
matrixScaling(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | `[static]`
matrixScaling2D(XFcMatrix3 &aMatrix, REAL aScale) | XFcMath | `[static]`
matrixToProjection(XFcMatrix4 &aMatrix, REAL aHeight, REAL aWidth, REAL aFov, REAL aZNear, REAL aZFar) | XFcMath | `[static]`
matrixToProjectionOffCenter(XFcMatrix4 &aMatrix, REAL aHeight, REAL aWidth, REAL aFov, REAL aZNear, REAL aZFar, REAL aLeft, REAL aRight, REAL aTop, REAL aBottom) | XFcMath | `[static]`
matrixToProjectionOffCenter(XFcMatrix4 &aMatrix, REAL aLeft, REAL aRight, REAL aBottom, REAL aTop, REAL aNear, REAL aFar) | XFcMath | `[static]`
matrixTransform(const XFcMatrix4 &aMatrix, const XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | `[static]`
matrixTransform(const XFcMatrix3 &aMatrix, const XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | `[static]`
matrixTransform2D(const XFcMatrix3 &aMatrix, const XFcVector2 &aSrc, XFcVector2 &aDst) | XFcMath | `[static]`
matrixTransformNormal(const XFcMatrix4 &aMatrix, const XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | `[static]`
matrixTranslate(XFcMatrix4 &aMatrix, const XFcVector3 &aOffset) | XFcMath | `[static]`
matrixTranslate2D(XFcMatrix3 &aMatrix, const XFcVector2 &aOffset) | XFcMath | `[static]`
matrixTranslation(XFcMatrix4 &aMatrix, const XFcVector3 &aOffset) | XFcMath | `[static]`
matrixTranslation2D(XFcMatrix3 &aMatrix, const XFcVector2 &aOffset) | XFcMath | `[static]`
matrixTranspose(XFcMatrix4 &aMatrix) | XFcMath | `[static]`
matrixTranspose(XFcMatrix3 &aMatrix) | XFcMath | `[static]`
pow(XFcFixed aBase, XFcFixed aExponent) | XFcMath | `[static]`
quaternionFromMatrix(XFcQuaternion &aQuat, XFcMatrix4 &aMatrix) | XFcMath | `[static]`
quaternionFromMatrix(XFcQuaternion &aQuat, XFcMatrix3 &aMatrix) | XFcMath | `[static]`
quaternionIdentity(XFcQuaternion &aQuat) | XFcMath | `[static]`
quaternionLookAt(XFcQuaternion &aQuat, XFcVector3 &aPos, XFcVector3 &aAt, XFcVector3 &aUp) | XFcMath | `[static]`
quaternionRotateVector(XFcQuaternion &aQuat, XFcVector3 &aVec, REAL aAngle) | XFcMath | `[static]`
quaternionRotateX(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | `[static]`
quaternionRotateXYZ(XFcQuaternion &aQuat, REAL aXAngle, REAL aYAngle, REAL aZAngle) | XFcMath | `[static]`
quaternionRotateY(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | `[static]`
quaternionRotateZ(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | `[static]`
quaternionRotationVector(XFcQuaternion &aQuat, XFcVector3 &aVector, REAL aAngle) | XFcMath | `[static]`
quaternionRotationX(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | `[static]`
quaternionRotationXYZ(XFcQuaternion &aQuat, REAL aXAngle, REAL aYAngle, REAL aZAngle) | XFcMath | `[static]`
quaternionRotationY(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | `[static]`
quaternionRotationZ(XFcQuaternion &aQuat, REAL aAngle) | XFcMath | `[static]`
quaternionSlerp(XFcQuaternion &aFrom, XFcQuaternion &aTo, REAL aPos, XFcQuaternion &aResult) | XFcMath | `[static]`
quaternionTransform(XFcQuaternion &aQuat, XFcVector3 &aSrc, XFcVector3 &aDst) | XFcMath | `[static]`
sin(XFcFixed aArg) | XFcMath | `[static]`
sinFast(XFcFixed value) | XFcMath | `[static]`
sqr(XFcFixed aArg) | XFcMath | `[static]`
sqrt(XFcFixed aArg) | XFcMath | `[static]`
sqrtFast(XFcFixed value) | XFcMath | `[static]`
tan(XFcFixed aArg) | XFcMath | `[static]`

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