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X-Forge Util File List

Here is a list of all files with brief descriptions:
XFuBluetoothMultiNetwork.cpp [code]Default implementation for a Bluetooth communication manager
XFuBluetoothMultiNetwork.h [code]Default implementation for a Bluetooth communication manager
XFuBluetoothNetwork.cpp [code]Default implementation for a Bluetooth communication manager
XFuBluetoothNetwork.h [code]Default implementation for a Bluetooth communication manager
XFuConfiguration.cpp [code]XFuConfiguration.cpp is the implementation file for the XFuConfiguration class. For more information, see XFuConfiguration.h
XFuConfiguration.h [code]XFuConfiguration.h is the header file for the XFuConfiguration class
XFuConfigurationData.cpp [code]
XFuConfigurationData.h [code]
XFuDynamicArray.h [code]Dynamic array template
XFuFastRandom.cpp [code]Implementation of a 'fast' random class
XFuFastRandom.h [code]Implementation of a "fast" random class
XFuFileDef.h [code]This is a helper hack header file to turn sources using FILE * into our XFuFile class friendly ones
XFuFPSCount.cpp [code]Frame rate counter class
XFuFPSCount.h [code]Frame rate counter class
XFuInetNetwork.cpp [code]Default implementation for a inet communication manager
XFuInetNetwork.h [code]Default implementation for a inetcommunication manager
XFuNetwork.h [code]Base class for all communication managers for game graphs
XFuNetworkEventHandler.h [code]Interface for receiving communication events
XFuNTree.h [code]N-tree template
XFuNTreeAbstractIterator.h [code]N-Tree abstract iterator template
XFuNTreeNode.h [code]N-tree node template
XFuNTreePostOrderIterator.h [code]N-Tree post-order iterator template
XFuNTreePreOrderIterator.h [code]N-Tree pre-order iterator template
XFuNTreeRandomAccessIterator.h [code]N-Tree iterator template
XFuParticleSystem.cpp [code]Particle system utility
XFuParticleSystem.h [code]Particle system utility
XFuPrinter.cpp [code]Primitive bitmap font printer class. Needs some work (create instead of init; gl sprites instead of the glsurface drawing currently in use
XFuPrinter.h [code]Primitive bitmap font printer class
XFuPriorityHelp.cpp [code]XFuPriorityHelp
XFuPriorityHelp.h [code]Priority linked list help
XFuPriorityList.h [code]Priority Linked list template
XFuRandom.cpp [code]Mersenne Twister random generator
XFuRandom.h [code]"Normal" random class
XFuRemoteDebug.cpp [code]
XFuRemoteDebug.h [code]
XFuRemoteDebugService.h [code]
XFuRLESpritePrinter.cpp [code]Primitive RLESprite font printer class. Needs some work (create instead of init; gl sprites instead of the glsurface drawing currently in use
XFuRLESpritePrinter.h [code]Printer variant that uses RLE-sprites instead of normal ones
XFuSerializable.h [code]Base class for classes that need to be able to serialize and deserialize
XFuStringKey.cpp [code]XFuStringKey.cpp is the implementation file for the XFuStringKey class. For more information, see XFuStringKey.h
XFuStringKey.h [code]XFuStringKey.h is the header file for the XFuStringKey class, which is a null terminated string key for use with hashtables
XFuTimingCounter.h [code]XFuConfiguration.h is the header file for the XFuConfiguration class
XFuTokenizer.cpp [code]String tokenizer utility
XFuTokenizer.h [code]String tokenizer utility
XFuUVManipulator.cpp [code]UV Coordinate manipulation routines
XFuUVManipulator.h [code]UV Coordinate manipulation routines
XFuVideoRecorder.cpp [code]Video recorder class (for desktop use)
XFuVideoRecorder.h [code]Video recorder class (for desktop use)
XFuWavLoad.cpp [code]RIFF Wave loader
XFuWavLoad.h [code]RIFF Wave loader
XFuXMPlayer.cpp [code]XM player
XFuXMPlayer.h [code]XM player header file
XFuXMPlayer_internal.h [code]XM player internal structures header file
XFuXMPlayerEventHandler.h [code]XM player event handler

   
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